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TA的每日心情 | 慵懒 2021-6-2 11:35 |
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签到天数: 1310 天 [LV.10]以坛为家III
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发表于 2017-3-27 11:21:38
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本帖最后由 琉璃墨浅依 于 2017-3-27 12:26 编辑
56123 `monster/NewMonsters/ScreamingCave/EvilEdge/EvilEdge.mob` 魔剑阿波菲斯路径~
#PVF_File
[floating height]
90
[name]
<7::EvilEdge01`魔剑阿波菲斯`>
[face image]
`Monster/MonsterFace.img`
388
[die effect]
0 0 0
[attack sound]
`R_DEVILSWORD_VOICE`
[appear sound]
``
[damage sound]
`SWD_GUARDED`
[die sound]
``
[ability table]
1
[ability category]
`[HP MAX]`
`*`
1000 `[EQUIPMENT_PHYSICAL_ATTACK]`
`*`
400 `[EQUIPMENT_PHYSICAL_DEFENSE]`
`*`
150 `[EQUIPMENT_MAGICAL_ATTACK]`
`*`
400 `[EQUIPMENT_MAGICAL_DEFENSE]`
`*`
150
[/ability category]
[category]
`[devil]`
[/category]
[HP regen speed]
0 0
[MP regen speed]
0 0
[dark resistance]
50 50
[light resistance]
-30 -30
[slow resistance]
30 30
[freeze resistance]
30 30
[poison resistance]
50 50
[stun resistance]
30 30
[curse resistance]
30 30
[blind resistance]
30 30
[sleep resistance]
30 30
[lightning resistance]
-10 -10
[stone resistance]
30 30
[bleeding resistance]
50 50
[confuse resistance]
30 30
[hold resistance]
30 30
[burn resistance]
30 30
[level]
60 60
[move speed]
1000 1000
[attack speed]
1200 1200
[cast speed]
1000 1000
[hit recovery]
2400 2400
[weight]
40000 40000
[lie frame]
2 3 2 3 4
[waiting action]
`Action/Move.act`
[move action]
`Action/Move_50.act`
[damage action 1]
`Action/Damage1.act`
[damage action 2]
`Action/Damage2.act`
[down action]
`Action/Down.act`
[proc action]
`Action/Proc.act`
[attack action]
`Action/AttackDown.act`
`Action/AttackSide.act`
`Action/Cast.act`
`Action/AttackSide_Combo1.act`
`Action/AttackSide_Combo2.act`
`Action/BladeWave.act`
[/attack action]
[attack info]
`AttackInfo/Attack.atk`
`AttackInfo/Attack.atk`
`AttackInfo/Attack.atk`
`AttackInfo/Attack.atk`
`AttackInfo/Attack.atk`
`AttackInfo/Attack.atk`
[/attack info]
[cooltime]
3000 3000 3000 3000 3000 3000
[/cooltime]
[stuckbonus on damage]
0 0 0 0
[vision]
1000
[warlike]
300
[think term]
500
[destination change term]
100
[keep distance with target]
250
[ai pattern]
[easy]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/easy]
[medium]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/medium]
[hard]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/hard]
[ultimate]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/ultimate]
[hero]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/hero]
[/ai pattern]
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