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TA的每日心情 | 慵懒 2020-12-16 19:32 |
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签到天数: 128 天 [LV.7]常住居民III
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如题,我装备的列表文件和描述还有属性都做好了, 如何导入PVF?这三样已经做好,接下来该如何去做?请大神详细指导一下,不胜感激。
列表文件:198610244529 `equipment\character\common\title\1986102511.equ`
描述:name_198610244529>致逝去的青春
name2_198610244529>To the lost youth
basic_explain_198610244529>攻击时有几率消减敌人30%的HP,全属性强化,1-70级技能提升,攻击时有几率附加冰冻、冰攻击、火攻击、雷电。
detail_explain_198610244529> 攻击时有5%几率消减敌人30%的HP,全属性强化130,1-70级技能提升+5,攻击时有5%几率附加冰冻、冰攻击、火攻击、暗攻击、雷电。
flavor_text_198610244529> 致我们消逝的青春。——一个老玩家。
装备属性:已经写成 19861024.equ
#PVF_File
[name]
<3::name_19861024`致逝去的青春`>
[name2]
<3::name2_19861024`To the lost youth `>
[basic explain]
<3::basic_explain_19861024`攻击时有几率消减敌人30%的HP,全属性强化,1-70级技能提升,攻击时有几率附加冰冻、冰攻击、火攻击、雷电。`>
[detail explain]
<3::detail_explain_19861024` 攻击时有5%几率消减敌人30%的HP,全属性强化130,1-70级技能提升+5,攻击时有5%几率附加冰冻、冰攻击、火攻击、暗攻击、雷电。`>
[flavor text]
<3::flavor_text_19861024` 致我们消逝的青春。——一个老玩家。`>
[grade] 装备等级
120
[rarity] 装备品级 2稀有 3神器 4为史诗 5勇者
4
[usable job] 适用职业
`[swordman]`
`[demonic swordman]`
[/usable job]
[attach type] 交易限制 free 可交易 trade无法交易 sealing 封装
`[free]`
[minimum level] 使用等级
1
[physical attack] 力量
188
[magical attack] 智力
188
[attack speed] 攻速
120
[cast speed] 释放速度
40
[stuck] 命中
1
[price] 购买价格
38400
[repair price] 修理费用
30720
[value] 数值
30720
[creation rate] 爆率 制作等级
500
[equipment physical attack] 物理攻击力
1847 1809
[equipment magical attack] 魔法攻击力
1873 1831
[separate attack] 独立攻击力
1840 1796
[physical critical hit] 物理暴击
15
[bleeding resistance]
30
[icon] 图标位置
`Item/weapon/swordman/katana.img`
8
[field image] 掉落显示图位置
`Item/FieldImage.img`
11
[equipment type] 装备类别
`[weapon]`
23
[animation job] 职业动作
`[swordman]`
[variation] npk文件代码 如23 0 位置代码应该是2300
1 6
[layer variation] 图层显示顺序
2790 `katanac`
[equipment ani script] 贴图动作
`equipment/character/swordman.lay`
[layer variation] 图层显示顺序
650 `katanab`
[equipment ani script] 贴图动作
`equipment/character/swordman.lay`
[animation job] 职业动作
`[demonic swordman]`
[variation]
1 6
[layer variation] 图层显示顺序
2790 `katanac`
[equipment ani script] 贴图动作
`equipment/character/dsswordman.lay`
[layer variation] 图层显示顺序
650 `katanab`
[equipment ani script] 贴图动作
`equipment/character/dsswordman.lay`
[sub type] 子类型
1
[move wav] 声音
`KATANA_TOUCH`
[durability] 耐久
35
[weight] 重量
2800
[item group name] 图标组
`katana`
[cool time] 冷却时间
1000
[elemental property] 属性攻击
`[fire element]` 火属性
[if]如果满足以下条件
[event attack success]
1
[/if]
[then] 触发以下效果
[target] 目标
`enemy` 敌人参数-1所有敌人
-1
[probability] 几率
5
[weakness]
30
[/then]
[all elemental attack]
130
[all skill item]
[item growtype]
`[all]`
0
[skill apply condition]
[skill group]
`[all]`
[lower bound level]
1
[upper bound level]
70
[value]
5
[extra condition]
`[except for ex skill]`
[/extra condition]
[/skill apply condition]
[skill phase]
`[all]`
[/all skill item]
[if]
[cooltime]
100
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
15
[passive object]
60075 0 0 0 9999 0 ``
[/passive object]
[target]
`myself`
-1
[duration]
1000
[appendage]
252
[/then]
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`all enemy`
800
[probability]
15
[passive object]
60075 0 0 0 9999 0 ``
[/passive object]
[target]
`myself`
-1
[duration]
1000
[appendage]
252
[/then]
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
3000
[probability]
15
[reduce probability to human armor at pvp module]
80
[active status]
`freeze`
99
[/then]
[if]
[target active status]
`freeze`
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[add absolute damage]
`all`
`%`
99
[/then]
[if]
[cooltime]
500
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[passive object]
12802 0 0 0 9999 0 ``
[/passive object]
[/then]
[if]
[cooltime]
15000
[attack success]
1
[/if]
[then]
[target]
`all enemy`
400
[probability]
5
[passive object]
12802 0 0 0 9999 0 ``
[/passive object]
[target]
`myself`
-1
[duration]
10000
[appendage]
249
[appendage]
327
[/then]
[if]
[cooltime]
500
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[passive object]
12803 0 0 0 9999 0 ``
[/passive object]
[/then]
[if]
[cooltime]
15000
[attack success]
1
[/if]
[then]
[target]
`all enemy`
400
[probability]
5
[passive object]
12803 0 0 0 9999 0 ``
[/passive object]
[target]
`myself`
-1
[duration]
10000
[appendage]
253
[appendage]
331
[/then]
[if]
[cooltime]
500
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[passive object]
60076 0 0 0 9999 0 ``
[/passive object]
[/then]
[if]
[cooltime]
15000
[attack success]
1
[/if]
[then]
[target]
`all enemy`
400
[probability]
5
[passive object]
60076 0 0 0 9999 0 ``
[/passive object]
[target]
`myself`
-1
[duration]
10000
[appendage]
251
[appendage]
329
[/then]
[possible kiri protect]
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